No-code Solutions

Reducing Cognitive Load
to Increase App Revenue

Onboarding is the first interaction a user has with your app. Users invest time and "cognitive effort" expecting your product to meet their needs.

💡 The fewer resources they need to invest, the higher the chance they will complete the onboarding and purchase your product.

Potential Profit > Resources Spent = Purchase
To increase purchase chances, you can reduce complexity and increase the potential profit for your users.
In this article, we will explore how to reduce cognitive load.

Cognitive load consists of several components:
  • Recognize (decipher the picture, read the texts)
  • Connect and understand (combine everything seen into a coherent picture to grasp the message)
  • Make a decision and implement it
Each of these tasks requires effort, and by reducing this effort, you increase the chance of purchase.
1. Simplifying Information Recognition
1.1 People find it hard to process more than 5-7 items simultaneously (Hick's Law).
💡 Review each screen and remove unnecessary elements. If removing elements is not possible, break one screen into several. (Analogy: it’s easier to lift a 5kg dumbbell 10 times than to lift a 50kg weight once).

❌ Bad Example:
Pregnancy & Baby Tracker WTE app asks for a lot of information on one screen.


👍 Good Example:
Flo Period Tracker & Calendar breaks data entry into simple, understandable steps, reducing cognitive load.

1.2. Text Should Be Easy to Read:
  • Short (long texts are not read during onboarding)
💡 Check how much time users spend on the screen. Assess if they manage to read or ignore it -> simplify/shorten the text, leaving only the essentials.

  • Easy to read (color, font, placement on the screen)

❌ A large amount of text and unreadable fonts increase cognitive load.

1.3. Images and Videos Should Be Large Enough Without Too Many Small Details
💡 Pay special attention to videos and animations. Our brain involuntarily pays great attention to movement. Ensure it does not distract from the message you want to convey to the user.

2 Helping Users Understand the Whole Picture

2.1 Ensure all elements on one screen serve one purpose and help convey your message
💡Subconsciously, we first pay attention to the image. If it’s unclear how it relates to the text, it complicates the perception of the main point of the screen.

Headway, Bend, I am use images poorly related to the text. Users expend extra effort to understand:
- What is depicted in the picture?
- How are the picture and text related?
2.2 Signaling Principle - help the user focus on information by highlighting important details.

👍 Use arrows or circles around information (the Isolation Effect also helps).
2.3 Space Optimization - place related objects next to each other: picture and text, question and answer, etc. (seems obvious, but examples clarify).

❌ Bad Example: Explanation/picture between question and answer increases the chance the user will forget the question’s essence by the time they reach the answers (question and answers are not perceived as a whole).

👍 Good Example: When the question is next to the answers, they are perceived as a whole, making it easier to respond.

2.4 Time Optimization - achieved by simultaneously showing related information.
This helps the brain understand WHAT should be perceived as a whole -> that’s why animations should be used (not just to look pretty).

❌ Bad Example: Woofz forces the user to:
1. Select one option in a single-choice list.
2. Click the Next button.
Clicking the Next button is an extra action (considering there are six such screens, cognitive load increases sixfold).

👍 Good Example: In Lose it! app the user automatically proceeds to the next screen after selecting an option.

Different display or interaction patterns with information (Next buttons, colors, and fonts)

❌ Input method is not intuitive: a picker under the CONTINUE button.

👍 Good Example: Associative patterns reduce cognitive load: the weight entry screen looks like scales.

3 Helping Users Make Decisions and Implement Them

After the user recognizes and understands the information, they must decide whether to invest further efforts.

Users need to:
  • Believe that the information received increases their chance of achieving their goal with your product.
  • Understand what they need to do next.
  • Be able to do it.
3.1 Segmentation - branch the onboarding logic for all significant segments, as it is difficult to choose theses that suit all segments well. People of different ages, genders, and education levels can perceive the same information very differently.
3.2 Use familiar UX patterns for the user, ensuring that elements with the same functions remain consistent throughout the onboarding.

👍 Good Example: Flo clarifies the user’s life circumstances and goals: pregnancy management, self-care, conceiving, and shows relevant information, collects necessary data depending on the user’s choice
P.S. Carefully conserve the user’s cognitive resources until they believe your product is good enough to pay for.
Cookie Policy of Onboarding.online
Cookie Policy of Onboarding.online
Cookie Settings
Cookies necessary for the correct operation of the site are always enabled.
Other cookies are configurable.
Essential cookies
Always On. These cookies are essential so that you can use the website and use its functions. They cannot be turned off. They're set in response to requests made by you, such as setting your privacy preferences, logging in or filling in forms.
Analytics cookies
Disabled
These cookies collect information to help us understand how our Websites are being used or how effective our marketing campaigns are, or to help us customise our Websites for you. See a list of the analytics cookies we use here.
Advertising cookies
Disabled
These cookies provide advertising companies with information about your online activity to help them deliver more relevant online advertising to you or to limit how many times you see an ad. This information may be shared with other advertising companies. See a list of the advertising cookies we use here.